A few months ago, I took a trip to RoBLOX, a 3D-art platform that lets you play games.
RoBLox’s CEO and co-founder, Andrew Miller, told me that RoBLOX was the first game company to release a mobile game.
Miller and his colleagues built the game on a Raspberry Pi 3 and a smartphone app.
They also designed the app to look and feel like the kind of game you’d find on your smartphone.
It’s been a year and a half since the RoBLoX app was launched.
But Miller and company still don’t have a game.
I’m not sure I would’ve paid much attention to the app without hearing about it.
It was on the front page of Forbes on Friday.
The story detailed RoBLozox’s financial woes.
It also mentioned that RoZOX has been unable to raise capital, meaning it could have to shut down.
But there’s a big problem: Miller has not yet met with investors.
Miller told me his team has met with several investors, but that the company hasn’t gotten a dime of capital.
RoZoX’s CEO, Rob Cossman, said in a tweet that he and his team are “working hard to bring our vision to life,” and that they have secured funding from a handful of investors.
That doesn’t seem to have worked.
According to Forbes, the RoZozox team has raised just $2,800.
That’s less than half of the $20,000 they need to stay afloat.
Cossmons team hasn’t had a full week to meet with investors and plan for the future, and they haven’t met with anyone from the startup’s board.
“It’s frustrating for me,” said Miller, who has been a partner at Kleiner Perkins Caufield & Byers since 2012.
“We’re a very small company, and we need to raise a lot of capital.”
In a phone interview with Forbes, Miller said that the team has already raised $6,000.
The company has also hired an outside investor to look into raising capital.
The only way to raise money is to raise the funding needed to get RoZox to the next level.
RoZe is also struggling to get investors to commit to funding its next-generation platform.
Miller said RoZos funding isn’t a problem because it’s a startup with no debt.
But he says he hasn’t heard from any investors who have offered to support RoZe.
“I think that if we have enough money, we could get more money,” Miller said.
But it’s not clear whether investors are interested in backing a startup that’s barely able to raise any capital.
In an interview with Business Insider, RoZe co-founders and CEO David Pomerantz said that they had a small, $2 million seed round, but had been unable, so far, to raise funds for the next-gen platform.
Pomeranz said that RoZe had received $5 million from a small startup called The Hive, which is now defunct.
Ro Ze’s co-CEO, James DeWitt, said that investors would be able to invest in RoZe if they wanted to.
DeWit said that it’s the only company he knows of that has raised the $5m needed to go to market.
But that was not the case for RoZe’s cofounders, Pomerantes and DeWitz.
Roze is a one-man show, and Pomerante said that he’s focused on getting RoZe out there to the masses.
DeZo said that his team is “still in the early stages of thinking about how we want to grow.”
That’s a good question, because the startup is in a bit of a shambles.
In October, RoZOs co-founded a company called Sia.
RozOx has raised $50,000 in funding from three investors, and the company is in talks to raise another $50k.
Permanant told Business Insider that Ro Ze has “a lot of issues to solve.”
But, according to DeWitte, Ro Ze is on the right track.
Ro Zo has a new product called Snipp, which promises to make RoZe the “most interactive, intuitive, and personal game platform on the planet.”
RoZe recently released its first-person adventure game, The Lost City of Z, which was a huge hit with critics.
Ro Zo is also looking to expand into the gaming world, with a planned launch of its first game in 2018.
In a follow-up interview with VentureBeat, DeWet said that while he doesn’t have any money to invest yet, he believes that the startup will be able.
He said that as long as he and cofounder Rob Cote have enough capital, they will “have a chance to grow and have some revenue, if we